Computer Animation.

01.

Crypto Tower.

A significant part of my work at REIT Development projects involved me in rigging and animating characters and assets for animated videos and projects. Working within a team, I was responsible for building rigs and driving animation in both 3D & 2D productions, created as marketing material for the CryptoTower campaign, where my focus spanned character rigging, skeletal setups, animation cycles, and motion refinement.

 

Animation Reels

02.

Short Animation.

A short animations where I handled the entire pipeline from the ground up, designing and building assets, constructing rigs, and driving the final animation. Taking each character and element from concept to completion, I owned every stage of the process to deliver cohesive, polished animated pieces.

03.

Mochi Game.

A small indie game project where I was responsible for bringing the world to life through character and enemy animation. Working closely with the development team, I crafted movement cycles, attack sequences, and idle animations — giving each character and enemy a distinct feel and personality that drove the overall gameplay experience.